![]() Getting across the fjord on the Island of Storms by doing a TIE LEATER … TO LEATHER and then THROW LEATHER to make a lasso out of the leather is super confusing … especially when you have a rope!!! Full disclosure, I was using the walkthrough at this point and didn’t try the rope to see if it would work … The puzzles in general aren’t intuitive, and would require A LOT of trial and error. When you enter the command, the game responds with “to what”, and the correct response is TO MAST, but before actually doing this, the game asks you if you want to take this action, to which you have to reply YES. For example, when trying to get past the sirens in the ocean, you have to TIE SELF to the mast of the ship (so you won’t go crazy from the sirens’ song). ![]() Some puzzles are multi-phase in that you give a command, then the text parser will ask you a follow up question you need to respond to for the command to be fulfilled. ![]() There are plenty of puzzles, a lot of which are not really intuitive and can be very difficult to solve. Meticulous saving is the answer here, but I found myself resorting to the walkthrough to just plow through to the end. I’m assuming playing through this game without a walkthrough would heavily benefit from some graph paper and a lot of saving/reloading.Īs with all On-Line System’s (and Sierra) games, the wrong move will result in death and an inevitable reload from a point further back than you’d like. Most of the time the descriptions you’re getting for the screen you’re on is just telling you that you’re lost in a forrest, lost in the jungle, or lost at sea. The backgrounds are well drawn, and the scenes draw you in, however as you navigate the game it feels like you’re just running through a maze. I actually started playing the DOS version of this game first, but having to press Scroll Lock every time there was text to scroll became so tedious I had to quit and move onto another system instead. Though there is no title screen per-say and no music, the graphics for this game are quite a bit more elaborate than some of the earlier Hi-Res Adventure games. The premise of the game is pretty straightforward: You’re in ancient Greece, the king gives you (Ulysses) the task of finding the Golden Fleece. Ulysses and the Golden Fleece (also known as Hi-Res Adventure #4) is a graphic adventure game released in 1981 for the Apple II. See all reviewed games sorted by rating here. If needed, the graphics can temporarily be cleared to see some of the most recent commands entered.This review is part of the “Let’s Adventure!” series. You need to find a way past them as well as the many obstacles on sea and land if you are to be successful.Īlong the bottom of the screen is a text parser which accepts two word commands to interact with the game, and at the top (covering most of the screen) are graphics depicting your current situation. Many characters from ancient mythology will be encountered along the way, including King Neptune, the Sirens, Cyclops, and others. You begin your quest in a small town, and will need to travel to several far away lands to find the fleece. The king has given you the task of finding the golden fleece, a legendary treasure which is protected by the gods. Ulysses and the Golden Fleece is an adventure game where you play the part of Ulysses in ancient Greece. Interactive Fiction / Text Adventure, Puzzle elements Apple II, Atari 8-bit, FM-7, PC-88, PC-98, PC Booter
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