![]() Now imagine how many shots you bounce on a brumbär or a tiger. This means that a 400 mp foot guard needs to deal with the fact that their shots bounce 50%+ of the time when shooting at PZ4's. All allied bazooka units have the same bazooks from what I've seen. I agree with you on most point except bazookas. Its cheapest, most spammable AT in the game and they perform very good for their cost. Originally posted by Katitoff:-there is absolutely nothing wrong with bazookas, they are cheap, mp only AT squad that is easily available from early game and does not require any muni investment. Keep in mind a whole lot of people discussing balance never adapted to CoH3 standards and are still looking at things through CoH2 prism, where exclusively a single LV should be allowed at high cost before med tank spam begins.ĬoH3 was always supposed to be about LVs being viable for the whole game and in numbers. M3 ATHT and wehr silly 251 upgrade should indeed have a longer range for both, barrage and base attacks. Whizzbang range is perfectly find, CoH2 rocket arty times are gone, move on. there is absolutely nothing wrong with bazookas, they are cheap, mp only AT squad that is easily available from early game and does not require any muni investment. shreck is not why jager blobs exist, jager blobs exist for the exact same reason why BOYS blobs exist, squad overall is too effective anti-all unit, shreck potency is not an issue here, 4 rifles are, BOYS and shrecks can NOT be upgrades, they need to be side-grades, these squads have to give up something in return for their potent AT, taking away their grenades would be one way to do so, taking away 1 man from shreck jagers would also work. Bersaligeris are most expensive mainline inf in the whole game and have no AT nades, get fast vehicle and you hardcountered them completely, their speed advantage is nullified completely by the fact opponent will always have more squads on the field. Their fuel cost is irrelevant, primarily AI vehicles with some light AT are in 35-45 fuel range. Oh and 8rad dies in 3 shots from ATG, 4 if upgraded and vetted up and its only DAK 8rad, wehr one is much more squishy, more expensive and arrives later. DAK 8rad will always feel very strong because of upgrades and armored bg abilities, upgraded DAK vehicles feel really strong, even 250/9. He loiters around the problems, but is completely incapable to pinpoint them. Unfortunately, Graysgot has no idea what he is talking about there. Well, that's one way to say you have no slightest idea what is wrong with balance and therefore no idea how to fix it.
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